The Good
As it’s been requested by many users and I’ve found a little time to spare, I’m releasing the 64-bit version of Atlas today. I’ve also included a new simple tone mapping operator based on John Hable’s discussion of filmic tone mapping in games.
Atlas is a collection of tone-mapping operators for Adobe After Effects based on the open source PFStmo library. The plug-in is free software licensed under the GPL.
The Bad
Now before everyone gets all excited I also have some bad news: The tables have turned. Since the initial release of Atlas (which was Windows-only) I’ve gotten rid of all my Windows systems. That unfortunately means that I cannot develop for the platform and I can’t release any Windows software at the moment.
So this time around Atlas is available in binary form for Mac OS X only.
(At this point I could go on about how it’s free, open source, yadda yadda, and how someone else should step up and compile it for Windows, but it’s become rather clear that there is no real interest in open-source software in the AE community.)
… and the Ugly
With that said, I really do wish there was a better way to handle cross-platform development. I simply can’t be bothered to keep around and maintain multiple development environments just to compile and test free software on platforms I have no personal use for.
Sure, I could use Parallels/BootCamp on my Mac but even then it’s an inordinate amount of work for what at the end of the day results in the very little personal reward.
It looks like Adobe’s Pixel Bender might be a step in the right direction, but unfortunately the technology comes with its own set of issues… I’ll probably post about that another time.
Download
Anyway. Go ahead and grab the latest version of Atlas for CS5 on Mac OS X! Oh, and please donate if you do.
