Fruitbasket
Various types of fruit will play a major role in Sleeping Dragon, and because they’re easy to model, I started out creating a few:

Here’s a peach, a melon and a strange thing that began as a biwa and ended up the bastard child of a kiwi and a rotten apple. It may be interesting to know that there are no bitmap textures involved like you’d find in any 3D game – the lines on the melon, the subtle peach-fuzz and even the shape of the peach are created using procedural textures. If there’s any interest, I might cook up a little tutorial in the near future.

Another model I’ve done some work on is this cart. It may look pretty nice altogether, but it’ll be no good for my film because it’s far too realistic!
I still have a hard time refraining from making things look too realistic… modern 3D programs tempt you by making it so easy! Anyway, I must remember that I’m making a cartoon movie, so things need to look simple and stylized. The fruits above are at least a step in the right direction…