Portfolio

Legend of the Guardians: The Owls of Ga’Hoole

The animated feature film “Leg­end of the Guardians” is based on a series of nov­els by Kathryn Lasky and was directed by Zack Sny­der of 300 and Watch­men fame. I work­ed on this film as a Look Dev TD at Animal Logic.

Studio: Animal Logic (Sydney, Australia)Job Position: Look Dev TDTasks: Developed RenderMan shaders, crowd tools, various utilities and supported a large team of lighting artists in daily productionProject Type: Animated Feature FilmStatus: Completed (2010)

A Night at the Cathedral

An animated short film in classic cartoon style produced by a very small team at Studio Lampion. My article The Making of A Night at the Cathedral was published in 3D Artist magazine.

Studio: Studio Lampion (Berlin, Germany)Job Position: R&D Lead, Director of Shading and LightingTasks: Software Development, Shading, Lighting and CompositingProject Type: Animated Short FilmStatus: Completed (2009)

Archviz

Studio Lampion  produced photo-realistic Architectural Visualization for international clients.

Studio: Studio Lampion (Berlin, Germany)Job Position: R&D Lead, Director of Shading and LightingTasks: Shading, Lighting and CompositingProject Type: Architectural VisualizationStatus: Completed (2009)

Stuntman 2: Ignition

Game cinematics for Stuntman 2: Ignition produced by a small team at Pendulum. I worked as a shading and lighting TD on this project.

Studio: Pendulum (San Diego, USA)Job Position: Shading & Lighting TDTasks: Shading and LightingProject Type: Game CinematicsStatus: Completed (2007)

Paraworld

A cinematic game trailer/intro for Paraworld produced by Pendulum in San Diego.

Studio: Pendulum (San Diego, USA)Job Position: Shading & Lighting TDTasks: Shading and Lighting, minor texture workProject Type: Game CinematicsStatus: Completed (2006)

Frontlines: Fuel of War

Game cinematics for Frontlines: Fuel of War produced by a small team of artists at Pendulum.

Studio: Pendulum (San Diego, USA)Job Position: Shading & Lighting TDTasks: Shading and LightingProject Type: Game CinematicsStatus: Completed (2006)

Mark Antony

A tech demo for Pendulum’s custom facial animation software, Alter Ego.

Studio: Pendulum (San Diego, USA)Job Position: Shading & Lighting TDTasks: Shading and LightingProject Type: Tech DemoStatus: Completed (2005)

Now that takes the Biscuit

An animated short film produced as student work. I handled everything from background painting, modeling, texturing, animation and rendering to editing, music and sound FX. Unfortunately, I had just 6 weeks to produce the entire short so the quality is better in some departments than others.

Studio: Personal WorkTasks: Modeling, Texturing, Matte Painting, Shading, Lighting, CompositingProject Type: Animated Short FilmStatus: Complete (2005)

Sleeping Dragon

Animated short film and test-bed of sorts. Many of my shaders and plug-ins were developed with this project in mind.

Studio: Personal WorkTasks: Modeling, Texturing, Matte Painting, Shading, Lighting, CompositingProject Type: Animated Short FilmStatus: On hold (2005)

Bagel 2

My first animated short film produced as student work in 9 weeks.

Studio: Personal WorkTasks: Modeling, Texturing, Matte Painting, Shading, Lighting, CompositingProject Type: Animated Short FilmStatus: Completed (2004)

Miscellaneous

Various stills that don’t belong to any particular project but I like to show nonetheless.

Tasks: Modeling, Texturing, Matte Painting, Shading, Lighting, CompositingProject Type: Still ImageStatus: Work in progress (2002)