minLenspass

minLenspass

A camera-space normal pass

Type: Shaders

Updated: July 18, 2009

Availability: Unreleased

Compatibility

Host Applications: mental ray

Operating Systems: Linux, Mac OS X and Windows

Architecture: 64-bit and 32-bit

Overview

This lens shader offers an extremely simply way of rendering passes including normals, UVs, Object ID and Material ID pass.

Sometimes you just want to render out a specific pass without re-rendering the entire scene or fiddling with a complicated shading network.
minLensPass renders out lots of extra information about your scene that may be useful for compositing purposes, including normals, UVs, Object ID, Material ID, depth, position, CPU time and alpha.
Many of these passes are particularly useful when used in combination with my After Effects plug-in Normality. Or, in the case of visualizing CPU time, they can help you optimize your scene.

Usage

minLensPass is simply applied to your camera’s lens slot. Select your pass and hit render! The shader requires no further setup – it just works.

Examples

Compatibility

minLenspass is compatible with mental ray on Linux, Mac OS X and Windows (64-bit and 32-bit).