Compatibility
Host Applications: mental ray
Operating Systems: Linux, Mac OS X and Windows
Architecture: 64-bit and 32-bit
Overview
This lens shader offers an extremely simply way of rendering passes including normals, UVs, Object ID and Material ID pass.
Sometimes you just want to render out a specific pass without re-rendering the entire scene or fiddling with a complicated shading network.
minLensPass renders out lots of extra information about your scene that may be useful for compositing purposes, including normals, UVs, Object ID, Material ID, depth, position, CPU time and alpha.
Many of these passes are particularly useful when used in combination with my After Effects plug-in Normality. Or, in the case of visualizing CPU time, they can help you optimize your scene.
Usage
minLensPass is simply applied to your camera’s lens slot. Select your pass and hit render! The shader requires no further setup – it just works.
Examples
- A depth pass
- UVs rendered out for further processing in post
- A camera-space normal pass
- Pixel's positions in world-space are stored in the RGB channels.
- Material ID pass (each color stands for a different material)
Compatibility
minLenspass is compatible with mental ray on Linux, Mac OS X and Windows (64-bit and 32-bit).




