minRelief

minRelief

Objects with checkerboard as parallax map

Type: Shaders

Updated: April 1, 2009

Availability: Unreleased

Compatibility

Host Applications: mental ray and RenderMan

Operating Systems: Windows, Mac OS X and Linux

Architecture: 32-bit and 64-bit

Overview

As the name suggests, minRelief is an implementation of relief mapping for mental ray and RenderMan. This shader simulates the effects of displacement mapping without actually affecting the model.

In my tests the shading model was about 2-3x faster than rendering true displacements in high quality settings with very little visual disparity. Moreover, there’s no need to apply surface approximation nodes to your models for this shader to do its work.

Usage

We use minRelief in situations where displacement mapping is overkill but simple bump or normal mapping doesn’t provide enough depth.

Examples

Compatibility

minRelief is compatible with mental ray and RenderMan on Windows, Mac OS X and Linux (32-bit and 64-bit).