minWetness

minWetness

Water spill on hard surface with low absorption

Type: Shaders

Updated: March 25, 2009

Availability: Unreleased

Compatibility

Host Applications: mental ray

Operating Systems: Windows, Mac OS X and Linux

Architecture: 32-bit and 64-bit

Overview

minWetness deals with the simulation of wet materials. This versatile shader can create wet areas on absorptive materials or add small refractive droplets of water.

Usage

Use minWetness to automatically create spills, puddles, droplets, or wet areas on a model. The base material automatically darkens in wet areas depending on its absorptive strength. The shader allows full control of the liquid material including reflections, refractions and surface thickness.

This shader is ideal to simulate wet areas on any surface. Realistic puddles on a street, water droplets from condensation, spills of blood…

Examples

Compatibility

minWetness is compatible with mental ray on Windows, Mac OS X and Linux (32-bit and 64-bit).