Compatibility
Host Applications: mental ray
Operating Systems: Windows, Mac OS X and Linux
Architecture: 32-bit and 64-bit
Overview
minWetness deals with the simulation of wet materials. This versatile shader can create wet areas on absorptive materials or add small refractive droplets of water.
Usage
Use minWetness to automatically create spills, puddles, droplets, or wet areas on a model. The base material automatically darkens in wet areas depending on its absorptive strength. The shader allows full control of the liquid material including reflections, refractions and surface thickness.
This shader is ideal to simulate wet areas on any surface. Realistic puddles on a street, water droplets from condensation, spills of blood…
Examples
- Water spill on hard surface with low absorption
- Droplets of water speckled over the surface
Compatibility
minWetness is compatible with mental ray on Windows, Mac OS X and Linux (32-bit and 64-bit).

