Compatibility
Host Applications: After Effects CS3, After Effects CS4, After Effects CS5 and After Effects CS6
Operating Systems: Mac OS X and Windows
Architecture: 64-bit and 32-bit
Overview
Normality is a powerful plug-in that allows motion graphics artists to light 3D objects and scenes directly within the familiar Adobe After Effects environment through the use of normal passes and advanced relighting techniques.
The shading quality during previews is as high as your final render — while still being able to light single objects or even whole scenes in near real-time. Normality requires a rendered normal pass from your 3D program of choice — these are very quick to render and easy to apply to your objects or scenes.
The software is production proven and has been used on works ranging from student short films to large scale commercial projects. Animation studios around the globe have used Normality in their productions, including Pendulum, Studio Lampion and Polygon Pictures.
Features
Normality includes a number of shaders and tools as you might know them from your 3D renderer.
| Built-in Shading Functions | Features |
|---|---|
| Diffuse Shading (Lambert) | Real-time preview |
| Specular Highlights | 8-bit, 16-bit, 32-bit (Float) mode |
| Incidence Shading | Unlimited 3D light sources |
| Rim-lighting | Intuitively position lights in 3D-space |
| Toon-Shading | Runs on Windows and Mac OS X |
| Reflections | Free tutorials and user guide |
| Refractions | 64-bit support for CS5 |
| Bump/Normal maps |
You may use my free plug-in Generator to create normal maps from text or shape layers directly within After Effects without the need for an external renderer.
Getting started
First you’ll need to render out a normal pass from your 3D application – please refer to its manual for more information. From then on it’s all smooth sailing:
Apply Normality to your imported normal pass layer in After Effects, add a light source to your composition and voilà – instant shading!
You can control the light’s positioning, color and intensity using AE’s built-in light sources and tune the look with Normality’s comprehensive shading parameters.
Support Options
The FAQ and user guide should cover the most common issues.
Examples
- Normal pass and shaded with Normality
- Toon shading realized with Normality 3 in After Effects
- Lighting test by Diego Bonati
- Lighting adjustments were made in post with Normality
- Scene shaded entirely with Normality
Compatibility
Normality 3.11 is compatible with After Effects CS3, After Effects CS4, After Effects CS5 and After Effects CS6 on Mac OS X and Windows (64-bit and 32-bit).
License
You may use Normality in commercial and non-commercial projects under the condition that I (Stefan Minning) am named in the credits of your production. If you find these terms impractical or unreasonable, please contact me so we can discuss a different arrangement.Download Normality
Please visit the Normality Downloads page for available download options.




