PhysicalTones

PhysicalTones

Drago Tonemapping Operator

Type: Shaders

Updated: April 22, 2009

Availability: Unreleased

Compatibility

Host Applications: mental ray

Operating Systems: Linux, Mac OS X and Windows

Architecture: 64-bit and 32-bit

Overview

PhysicalTones is a true tone mapping operator for mental ray. As you can see from the samples, tone mapping can be used for various effects – realistic and artistic.

But the mia_exposure nodes already do tone mapping, you might say! Well… not exactly. Not in the true sense of the word, anyway.
What they do is in reality just glorified gamma correction which works on individual pixels. Tone mapping on the other hand is specifically designed to bring high dynamic range (HDR) images into a more limited dynamic range and works with individual pixels as well as spatial sampling depending on the algorithm used.

Usage

Tone-mapping is the process of bringing high dynamic range images into a range more suitable for display on ordinary computer monitors.
PhysicalTones can be used in combination or as a replacement for mia_exposure_photographic, mia_exposure_simple and PhysicalCamera. The shader often does a better job at limiting the dynamic range or can be used to achieve the trendy HDR photo look.

Examples

Compatibility

PhysicalTones is compatible with mental ray on Linux, Mac OS X and Windows (64-bit and 32-bit).