ReptileTextures

ReptileTextures

Different shaders automatically applied to instances of a teapot

Type: Shaders

Updated: July 18, 2009

Availability: Unreleased

Compatibility

Host Applications: mental ray

Operating Systems: Linux, Mac OS X and Windows

Architecture: 64-bit and 32-bit

Overview

ReptileTextures randomly applies textures and materials to objects.

While ReptileVariation creates variety and randomness in a scene by changing values such as hue, saturation and lightness of objects, ReptileTextures lets you automatically apply different textures, shaders and materials to any number of objects or instances.

This shader will prove incredibly useful whenever you are dealing with more than a couple of objects that require a broad range of variation in look, but setting up an individual shader for each and every object would be tedious or even impossible.
Usage scenarios include plants and leafs, messy bookshelves, landscapes, cars on a highway, characters’ clothing, buildings and more.

Usage

Apply the same instance of ReptileTexures to all your objects and plug your textures or shaders into the appropriate slots in ReptileTextures… you’re done!

Examples

Compatibility

ReptileTextures is compatible with mental ray on Linux, Mac OS X and Windows (64-bit and 32-bit).