Compatibility
Host Applications: mental ray
Operating Systems: Linux, Mac OS X and Windows
Architecture: 64-bit and 32-bit
Overview
The ReptileVariation shader can be used to randomize attributes such as color, hue, saturation, brightness and tint of any other material or object.
ReptileVariation randomizes specified attributes on a per object basis. This is very useful to introduce randomness and variation into a scene without creating hundreds of distinct shaders for each and every small variation.
Usage
Grassy fields, messy bookshelves or rocky landscapes can easily be improved with a little added diversity and randomness from this shader.
Examples
- Hundreds of spheres with automatic color variation
- A single shader was needed to create an infinite variatiety of rocks
Compatibility
ReptileVariation is compatible with mental ray on Linux, Mac OS X and Windows (64-bit and 32-bit).

