ReptileVariation

ReptileVariation

A single shader was needed to create an infinite variatiety of rocks

Type: Shaders

Updated: April 25, 2009

Availability: Unreleased

Compatibility

Host Applications: mental ray

Operating Systems: Linux, Mac OS X and Windows

Architecture: 64-bit and 32-bit

Overview

The ReptileVariation shader can be used to randomize attributes such as color, hue, saturation, brightness and tint of any other material or object.

ReptileVariation randomizes specified attributes on a per object basis. This is very useful to introduce randomness and variation into a scene without creating hundreds of distinct shaders for each and every small variation.

Usage

Grassy fields, messy bookshelves or rocky landscapes can easily be improved with a little added diversity and randomness from this shader.

Examples

Compatibility

ReptileVariation is compatible with mental ray on Linux, Mac OS X and Windows (64-bit and 32-bit).