Hello. I'm Stefan Minning, CG Artist and Developer.
I develop shaders for 3D renderers, 2D plug-ins for compositing applications and I also don't mind getting my hands dirty working on the more artistic side of 3DCG production. Currently I'm employed as a programmer in Tokyo, Japan.
On these pages I'd like to present you some of my work. To get started why not have a look at some of the projects I've been involved in? Just scroll down this page for a quick overview.
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AtlasAfter Effects Plug-in
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CompassAfter Effects Plug-in
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Legend of the Guardians: The Owls of Ga’HooleAnimal Logic, 2010
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NormalityAfter Effects Plug-in
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GeneratorAfter Effects Plug-in
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OcclusionistAfter Effects Plug-in
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EdgarAfter Effects Plug-in
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Demo Reel 2009Video
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minMatcapmental ray Shader
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minReliefmental ray Shader
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minWetnessmental ray Shader
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A Night at the CathedralStudio Lampion, 2009
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ArchvizStudio Lampion, 2009
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CelulightAfter Effects Plug-in
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Bagel 2Personal Work, 2004